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I have updated my previous example program with textures on the terrain and road generation.

In screen shot 1, you will see the road drawn with a line along the path generated from my previous post about path generation on height mapped terrains.

In screen shot 2, the example program has been upgraded to generate vertex information for the “sides of a road”.  These are marked with small while pylons.

In screen shot 3, a mesh has been generated out of the vertex info and a texture has been applied to it.


This brings me to a good starting point for putting together the CatPhone project.  The next step will be making the road segments interact with each other well.


Wish me luck.

One Trackback/Pingback

  1. By » Tanks Online Niugnep Software on 22 May 2012 at 6:01 pm

    […] forward two (?) years.  I am learning Unity 3D and trying to make a game or two out of it.  After fooling around with some ideas I had for a new game, I thought it might be best to take a game full-cycle before starting on such an ambitious project. […]

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