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Monthly Archives: September 2012

I added Cities to my game tonight.  They know their population and base how “big” they are based on it.  Each city has a number of buildings based on the population as well.  The number and size of the buildings grows with the population.  At the moment these buildings are represented by white boxes, but that can change if I ever get some real assets.

 

The really cool trick is that that when a road is placed near a city, all the buildings in that city check themselves and make sure they are not over the road.  If the building does exist over the road, it re-position’s itself.