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I have spent the last two and a half weeks working diligently on my MVP for project Cat Phone.  The plan I described in my first MVP post has been paying off.  I have worked on the project casually and have focused on my MVP one item at a time.

I purchased a hex framework a long time ago when I first got interested in re-booting this project and have been sitting on it ever since.   This gave me a very easy way to implement item number 1 on the MPV list: a hex map.  From there, I have added random resource nodes around the map, and most importantly, added path finding and track layout.   I have put into place rules like: Only one branch or resource node per hex tile.  The hex map and these rules allow me to simplify track path finding and layout quite a lot.

If you look closely at the bottom left of these screen captures, you can see the track layout working with branching.  In these pictures, new track to be placed is rendered in a purple color and track that has been placed is rendered in a yellow-brown.  Resources are spheres rendered in a color depicting their type (green for timber, off-white for color, etc.)

Next on the list to tackle is station placement, then train path finding.

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